He had to search, negotiate, plan, and try different approaches to advance. Many recent games, such as Bakugan: Defenders of the Core , involve planning and problem-solving.
Video games don't have to be labeled "educational" to help children learn to make decisions, use strategies, anticipate consequences and express their personalities. The content of certain video games can encourage kids to read and to research. Video games such as Age of Mythology , Civilization , and Age of Empires may spark a child's interest in world history, geography, ancient cultures and international relations, especially if parents are alert to opportunities.
To quote researchers David Shaffer and James Gee, "When children have parents who help turn Age of Mythology into an island of expertise, tying it to books, Internet sites, museums, and media about mythology, cultures and geography, the children pick up a wide range of complex language, content and connections that serve as preparation for future learning of a highly complex and deep sort.
In contrast to their parents, most young kids see video games as a social activity, not an isolating one. Video games create a common ground for young kids to make friends; allow kids to hang out; and provide structured time with friends.
In our research, boys were more likely to play video games with a group of friends, either in the same room or online. Plus, young boys said games were a frequent focus for conversation among their peers: One boy revealed that his peers at school mostly talked about "girls and games -- the two Gs. In my own research, players specifically boys talked about learning new moves from sports video games and then practicing them at the basketball court or on skateboards.
Some took up new sports after being introduced to them in video games. As one boy revealed in a research focus group, "In the games that are real, which are mostly the sports games, you see them do amazing plays. If you go outside and try them and keep practicing, you could get better. The informational resources on the Internet and within specific online libraries, bring a much greater accessibility to early education than was available to previous generations. Research projects can now be done without stepping into a physical library because there are so many sources online.
In fact, the Internet is a resource that allows for more access to books and high-quality information. The advantages of easier access to information extend past the classroom into general knowledge gathering. When kids can figure out how to answer their own questions, it can encourage them to research further and follow independent trains of thought.
The social connections the Internet fosters can help kids learn how to better communicate and collaborate with one another. Not only does technology connect kids outside of school, it can also help bring students closer together and build student-parent connections. In school, games and group activities can be performed on a single piece of technology to encourage group collaboration in the classroom.
This practice can open communication pathways between parents and kids and encourage confidence and engagement in the future. Games that require them to play against virtual or real opponents living in another part of the world improve their concentration and ability to take decisions quickly. These are definitely positive aspects but a child does not have to play computer games to develop these skills.
To conclude, after analysing the advantages and disadvantages of playing computer games it is not hard to see that the disadvantages outweigh the advantages. In my opinion, parents should restrict the amount of time their children spend in front of the computers. That said, there is no harm in playing a game or two every now and then, but addiction is definitely a problem.
Tags: band 9 essay samples. Your email address will not be published. There are clear watch-outs for families when kids play video games. Some kids have trouble shutting down or transitioning off games. Others have mood swings during or after playing, or become hyperfocused. And there are kids who are secretive or totally consumed by games. However, there are some upsides, too. Studies show that kids who play video games may get a small boost to their reading skills.
This is true even for kids who struggle with reading, and even when playing action games. Researchers think that this may happen because kids need to figure out text instructions to play. Kids who are reluctant to open a traditional book may rush to read a website or internet forum to get the latest on their favorite game.
Many games — like Minecraft — are set in 3D virtual worlds that kids have to navigate. The result is that kids who play these games have the chance to practice their visual-spatial skills.
This can lead to a better understanding of distance and space.
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