Sega SG Sega SG II. Sega Master System II. Tec Toy. Famicom Disk System Japan only. Daewoo Electronics. Action Max. Worlds of Wonder. Sega Power Base Converter.
Sega Mega Drive II. Sega Genesis 3 Americas. Konix Multisystem. Neo-Geo CD. Neo-Geo CDZ. Commodore CDTV. Memorex VIS. Satellaview Japan Only. Pioneer LaserActive. Super A'Can. Apple Pippin. Atari Panther. Atari Jaguar CD. Atari Jaguar II. Net Yaroze. Panasonic M2. Casio Loopy. Sega Neptune.
Apex Digital. Nintendo GameCube. Nintendo Gameboy Player. VM Labs. PlayStation 2 Slimline. XaviXPort gaming console. SSD Company. Atari Flashback 2. EVO Smart Console. Game Wave. Universal Conquest Wiki.
Coleco Telstar. Channel F System II. Philips Odyssey. Atari Inc. Atari, Inc. Coleco Gemini Atari hardware clone. TV Boy. TV Boy 2. Super TV-Boy. Bally Astrocade.
APF Imagination Machine. Milton Bradley. Epoch Cassette Vision. Emerson Arcadia Leisure Vision in Canada. Emerson Radio.
Commodore MAX Machine. Entex Adventure Vision. Smith Engineering. Microsoft Japan. Game Boy Light Japan Only. Super Cassette Vision. PC Engine. Atari Atari Corporation. Sega SG Sega SG II. Sega Master System II. Famicom Disk System Japan Only. Action Max. Worlds of Wonder. Amstrad GX Sega Mega Drive II. Sega Genesis 3 Americas. Sega CD. Atari Lynx. Action Gamemaster.
Active Enterprises. Konix Multisystem. Throughout the early s Sega made several attempts to transfer its arcade expertise to the home console market — the Master System was the most successful. More powerful and with a fuller colour palette than the mighty Nintendo Entertainment System NES , the eight-bit machine boasted decent arcade conversions, but is best remembered for its scrolling platformers, including Alex Kidd in Miracle World, Wonder Boy, Psycho Fox and an expertly reduced version of Sonic the Hedgehog.
But, developed a year after the release of the Atari VCS, it was a much more sophisticated machine thanks to a bit central processor and generous colour palette. In the s most consoles resembled toys — the PC Engine, with its futuristic white chassis and cool mini-cartridges or HuCards , looked like something out of Akira.
Designed by electronics giant NEC and game developer Hudson Soft, the console contained twin bit graphics chips that brought a singular aesthetic quality to arcade conversions such as R-Type, Splatterhouse and Ninja Spirit. With a Z80 processor three times more powerful than the Atari VCS and a huge 16KB of video ram, the Colecovision was a significant technological leap forward, allowing smooth animation and colourful visuals.
Among its games there were interesting original titles such as scrolling adventure Tarzan and Fortune Builder, an early SimCity predecessor. Later expansion modules let owners play Atari game carts and use a steering wheel controller. The machine is best known for excellent arcade conversions including Gorf, Zaxxon and Donkey Kong.
The first ever games console was developed by engineer Ralph Baer while working for defence contractor Sanders Associates under the attractive code name Brown Box. It consisted of a white and, yes, brown box containing just 40 transistors and 40 diodes, with wires connecting to the TV and two blocky controllers.
The games, basically variants of Pong, had no sound and colour was achieved by placing plastic overlays on the screen — but the profound concept of interacting with graphics on your TV began here. Like Sega, SNK was a s arcade giant with a desire to infiltrate the home console market, but its approach was much more ambitious. It set out to build a machine using exactly the same technology as its coin-op hits.
For a while, in the late s, Atari was video games. During Christmas , , machines hit US shelves and sold out almost instantly. The look of the machine, with its black fascia and wood panelling, and its simple eight-directional joystick, set the design ethos of the industry, while its games, with their beautifully illustrated boxes, were design classics in both form and function. Infiltrating pop culture via movies as diverse as Airplane!
Beset by difficulties and delays regarding its ambitious Cell processor and the inclusion of a Blu-ray drive, the PS3 was an intimidating project from the start. Its online multiplayer service was generously subscription-free yet inferior to the Xbox offering and developers found it tough to work with the array of multiple synergistic processing units SPUs.
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