Sign In. Jump to: Summaries 6 Synopsis 1. The synopsis below may give away important plot points. Getting Started Contributor Zone ». Edit page. Top Gap. See more gaps ». Create a list ». Film adaptations of video games. The Prince's feelings toward the princess fluctuate between attraction and suspicion. He appreciates her company and begins to care for her but also suspects she desires only to claim the dagger much like the Vizier.
Their time together culminates in a night of passion, but when the Prince awakens he finds Farah and the Dagger of Time missing. He pursues and finds her overwhelmed by a horde of sands demons.
He attempts to rescue her but is too late. She falls to her death. Disgusted with his selfish pride and the destruction it has caused to everything he cares about, the Prince climbs the Tower of Dawn and plunges the Dagger of Time into the magical hourglass. Doing so magically retrieves the cursed sands but also begins to rewind time. Time rewinds faster and faster until the Prince finds himself back in the war camp on the night of the raid! Determined to stop the raid of the Maharaja's kingdom, the Prince infiltrates the city and locates the Princess Farah's bedchamber.
Unfortunately, she too is a victim of the hourglass's magic and does not remember the Prince or their adventures together. The Prince tries to explain to her everything he's done and everything he's trying to prevent, but the Vizier, knowledgeable of the Prince's intentions, intrudes into the room. The Vizier reveals his plan to murder Farah and the Prince, attacking with powerful magic.
These attacks are met with the Prince's own skill, and the Vizier is killed. Farah thanks him for saving her life, but questions why he would concoct such an intricate lie to reveal the traitorous advisor. The Prince, realizing the princess still does not believe his story, jumps into the jungle outside her balcony. Before he disappears, she calls out, asking for his name. The princess is speechless. Her childhood story of the magic word was something she had shared with no one else The soundtrack was composed by Stuart Chatwood and released on October 20, by Columbia in Japan.
This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. The Prince acts as the guards second and reactivates the palace's defense system.
The Azad guard is quickly transformed into a Sand Creature that the Prince fights off. When he eventually makes it back to the reception hall, Farah is fighting off several Sand Creatures, led by his transformed father. Farah and the Prince are able to defeat the transformed soldiers until only his father is left to fight. After the Prince defeats him, he decides to ally himself with Farah to return the Sands of Time to the hourglass by using the Dagger of Time.
For the duration of their journey, the Prince and Farah rely on one another to reach the Tower of Dawn, using their unique abilities to their advantage. The two grow more comfortable in each others company, their rapport becomes less stand-offish and more genuine as they reveal more and more of their selves to each other.
The Prince eventually begins to form romantic affection for Farah. He speculates that she feels the same for him after they reunite after being separated for an extended period of time.
The Prince begins to experience visions of Farah stealing the Dagger of Time in the future and begins to question her motives. Farah's determination to reach the Tower of Dawn becomes more apparent and aggressive the higher into the Azad palace they go.
Her seemingly cavalier attitude toward the Prince and their surroundings makes him question whether or not she realizes the severity of their situation. When they reach the top of the Tower of Dawn, Farah instructs the Prince on how to recapture the Sands of Time inside the hourglass. However, at the last moment the Prince hesitates and brings up Farah's legitimate reasons to mistrust and hate him. His hesitation allows the Vizier to use the Sands of Time against them.
He knocks the Prince from the Hourglass and attempts to steal the dagger when the Prince chooses to save Farah instead. Before he loses is grip on the column he caught, he lets go and snatches the Dagger of Time from the Viziers grasp. The two fall into a dark tomb and believe they've lost the fight against the Vizier. Traveling in the dark, Farah learns that the Prince doesn't like small spaces and shares with him the story of the secret word, " Kakolookiyam ", that her mother said would open a secret doorway.
While the Prince dismisses her story as childish, the Prince finds himself traveling through a "secret passage" in search of Farah, who disappeared shortly after telling him the story. The Prince travels down a winding stairway into a circular room with a fountain in its center. The Prince is repeatedly beckoned to join Farah from a place he cannot find for a time. Eventually, he learns to follow the sounds of water and finds Farah bathing in an illuminated bath.
She beckons him to join her in the water and he does, unaware that he was fooled into removing the Dagger and his sword from his person. The Prince joins Farah and the water and the two proceed to make love. When the Prince awakens, he is back in the tomb, questioning whether what he experienced was a dream or real. He realizes too late that his sword and Dagger of Time were missing along with Farah, who has left the Medallion of Time behind.
The Prince acquires another sword and pursues Farah back to the top of the Tower of Dawn, attempting to dissuade her from using what remained of the Sands of Time in the dagger. When the Prince catches up with her, she is being attacked by Sand Generals , and is knocked over the ledge above the Hourglass of Time.
The Prince catches the blade of the Dagger, preventing her from falling. Farah, realizing that he won't let go of the Dagger chooses to do so herself and falls to her death.
The Prince fights the last of the Sand Creatures, but realizes too much time has passed to save Farah from the fall that killed her. He steps into the final Sand Vortex and experiences a vision of places he once traveled through by himself and with Farah.
When he reaches the bottom, he mourns the loss of Farah before the arrival of the Vizier. The Vizier tries to convince the Prince to take immortality for himself, but the Prince refuses.
In a fit of rage, the Prince uses the Dagger and triggers a " Grand Rewind ", returning the Sands to the hourglass. Timeline reverts to the point prior to the attack on the Maharajah's palace. As a result, the relationship between Farah and himself is a memory that only he remembers. However, the Prince still has the Dagger in his possession, even in the past.
He heads for the Maharajah's palace and enters Farah's bedroom. Farah, who appears to have awakened from a nightmare, is startled by the appearance of the Prince. When he reveals to her that he posesses the Dagger of Time, she asks him how he was able to get it. The Prince chooses instead warn her of the Vizier's treachery before the Sands are released, retelling what happened in the timeline was undone. When the Prince reaches the end of his story, the Vizier appears in Farah's bedroom, with the intention killing Farah and blaming her murder on the Prince.
Farah retreats to a corner in her room while the Prince fights the Vizier's enchanted doubles. When the Vizier becomes weakened from the exertion of his powers, the Prince is able to kill him. After defeating the Vizier, the Prince offers the Dagger to Farah. She questions why he needed to invent such a fantastic story. Instead of answering her, he kisses her. Farah rejects his kiss and he rewinds time to before he kissed her.
The Prince chooses to agree with her, that his account of the Vizier's treachery "was just a story". As he leaves, she asks him for name. Before he departs, the Prince asks her to call him "Kakolookiyam". When he leaves, a dumbfounded Farah realizes that he used her mother's secret word, something only she would know about.
Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls. During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time.
The Prince has the ability to "reverse" time and travel up to ten seconds into the past. That isn't necessarily bad, it depends on what one wants from this. I would say it all comes together well and the choice can be argued as the right one. The difficulty is fairly high, and there are no settings for it, save for perhaps making the Tutorials letting you know how to do the things that Mr. It does start out soft. The graphics are astonishing. A few cut-scenes are CGI, and simply gorgeous, however, all others are in-engine, and this doesn't hurt them at all.
This allows for remarkably articulated and smooth facial and body animation, and there's not a thing in this that doesn't look excellent. The lighting is beyond reproach. The realistic water and dust effects are impeccably well-done. This has next to no bugs or glitches.
Saving takes place at checkpoints, with a number of "main" ones, where you choose to, and can return to that spot, and some "auto" ones, where you lose the progress if you quit.
The AI is nice, programmed well. Replayability is based on personal preference, there is no High Score table, I don't know of anything that you get by going back to this, other than the experience. Storytelling is nice, you get "flashes" and some narration that makes the whole thing come together well. The voice acting is spot-on. Sound in general is another strength of this. The music goes towards rock, without forgetting the beautiful Persian-style score. The characters are well-written, if arguably not the deepest ever seen.
The dialog tends to be clever and well-delivered, and certainly all goes for being both. The level design is unbelievably well-done.
This does have little in the way of Bosses to defeat, but they are awesome. As far as censor-worthy material goes There's barely any blood, no gore compare this to the '89 version, and The Shadow and the Flame, for example.
The nudity, however, well, there's technically none, but they sure go as close as humanly possible.
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