Teach yourself game programming 24 hours




















I already spent the last week looking on a game programming books and turorials. I was going to get Programming RPG since it seems to cover a lot of things. But it seems to use a lot of 3D and I don't think I know enough math for it. I read the first, and found it to be about the best book I have read.

It was very informative, and it teaches you from pretty much knowing nothing about game programming to actually being able to put a pretty good game together. I would suggest reading this one first. The later is a good book, but I found it only taught the very basics to DirectX 8, and didn't even cover incorporating textures and alpha blending into a tile map.

In this book you construct a 2D tile map type game that resembles Ultima 4 kind of play, which is pretty cool. The only crummy thing was that it didn't explain layers, so the game is VERY basic and flat. I think though it is a good intro to 2D with DirectX 8.

Seems to go good right after Tricks Of the Guru's. Something would definitely be needed after that one. Boy, it guess it would get pretty expensive to follow my advise.

May be stick to tutorials. DOes it cover things like AI and is it as good as Tricks. I'm getting the book I decide on tomorrow since I always end up changing my mind.

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