Deatte5byoudeBattle dea5 pic. The finale will release at the following international times, before being made available for free on October 4 th. At the time of writing, Battle Game in 5 Seconds has not been renewed for a second season and unfortunately, it remains unclear whether the anime series will return.
By the time the credits roll on season 1 episode 12, the series is expected to adapt up until volume 7 chapter 63 of the manga — thankfully, a total of 17 volumes have already been published in Japan.
On the other hand, reviews of Battle Game in 5 Seconds season 1 have been decidedly mixed from both critics and fans alike. Crunchyroll may not publicly reveal their viewership statistics for simulcast titles, but the anime is scoring a slightly above-average 7.
Another male employee was observed by a number of sources repeatedly harassing his female direct reports with sexual comments and unwanted hugs, while simultaneously belittling them and shutting them down in meetings. These women eventually had to post signage at their desks reminding both him and others to stay out of their personal space. Another source recalled a story of the same manager commenting to his female direct report that the only reason she had her job was because she was a woman.
This manager was eventually let go, but it took a number of years of inappropriate behavior for it to happen. Other underrepresented groups had different struggles. Several recounted stories of managers and leads making racist remarks or even using slurs to refer to more diverse Destiny characters or, in at least one instance, an individual at the studio.
Several employees also witnessed discrimination against transgender individuals at the studio, including questions about which bathrooms they were using, refusal to use correct pronouns, and other inappropriate questions. From to , Hiponia became part of an internal diversity committee that had been formed the year before. About half of the original committee was made up of diverse individuals from various departments who were there to push for change.
But the other half was made up of company leaders, all white, who Hiponia and other sources say put roadblocks in at every turn.
Hiponia and other diverse members began to quit the committee in As the committee bled members, Bungie eventually decided that it was overall ineffective and shut it down entirely. As we understand it under this new context, it had instead struggled along for several months before being reformed to the committee as it is today.
Bungie specifically passed along the following statement from Kareem Shuman, current president of the Bungie Diversity Committee:. However, in respect to the hardworking members of our Committee, we believe it is important to recognize the fact that the BDC was never deemed 'overall ineffective' nor was it ever 'shut down entirely. Another group that met extraordinary challenges at Bungie were those who dealt with physical or mental health issues.
While Bungie's company health benefits were lauded by many we spoke to, a number of people also mentioned struggling or knowing people who struggled with physical or mental health problems for which Bungie was not just unaccommodating, but sometimes even hostile. One individual with health issues was forced to self-medicate with leftover medication from a previous surgery, because they weren't allowed to take any more time off to address or alleviate these issues during crunch.
One person who was dealing with grief over a death in the family said they were penalized in a review period for being abrasive and uncommunicative during that time despite their manager knowing the context.
Multiple sources knew of individuals on the autism spectrum who struggled with receiving negative feedback without concrete direction on how to improve communication. Still two other individuals described situations where they took time off to deal with either personal or familial health issues, only to return and seemingly be penalized by being moved onto a less desirable project.
Numerous people we spoke to, all who were no longer with the company, described high levels of anxiety brought on by their work at Bungie, with some attributing it to crunch — which continued to occur despite studio claims to the contrary across departments like QA, localization, audio, narrative, and others — and others referencing a toxic work environment or abusive managers.
Many said they became depressed, eventually having to increase existing therapy sessions or start therapy for the first time. Some were prescribed medication, others began drinking more. Several reported being suicidal. Among many of our sources was a cognizance that, in a strange way, Bungie was better than many other game studios. Few people were aware of any overt physical harassment or assault, and a few barely encountered any inappropriate behavior at all during their time at the company.
But as one woman put it, it's not necessary to have a "Cosby Suite"-level scandal for a company's culture to be problematic. It's pay discrepancy.
It's looking at the data and seeing how many women leave, how many minorities leave. They discount each individual story, saying 'They weren't happy, they weren't a culture fit.
There's not a silver bullet, not a smoking gun, but when you look at it all compiled together… All these things that are indicators that there is a problem, not just being content that you've never heard anyone say anything racist. The stories we've shared so far represent some of the worst of Bungie's history — a work culture with deep roots that cannot simply be dug up overnight. In a lengthy reply , he opened by apologizing to anyone who had "ever experienced anything less than a safe, fair, and professional working environment at Bungie.
I apologize personally and on behalf of everyone at Bungie who I know feel a deep sense of empathy and sadness reading through these accounts. He went on to detail a number of actions the company has taken in recent years to change its culture, many of which were also mentioned to us by current and recent employees of the studio. A number of these employees told us they believe that, slow though it may be, Bungie is trying to move in the right direction — largely thanks to the growing number of diverse individuals and their allies within the studio who have been tirelessly working over the years to change its course through individual action, company groups, and growing employee pressure for a more diverse, healthy, inclusive workplace.
Sources tell us of a quiet but deeply significant change that began taking place in the last few years — they began to notice a number of more powerful, problematic individuals leaving the company one by one.
Many left quietly and professionally, giving the appearance of a voluntary departure, and a few even left on publicly positive terms, celebrated with fond farewell letters to the entire staff or Bungie's community. Most of them still have high-ranking positions elsewhere in the games industry. While some sources claim that certain individuals among them were quietly asked to leave, the exact circumstances around this seeming house cleaning are unclear.
Parsons confirmed to IGN that departures had happened, admitting the company had not been as transparent or swift as it could have been in removing individuals, and adding that Bungie was only able to do this "when brave people come forward or when bad behavior is conducted out in the open.
While this may be good news for the future of Bungie, their former victims who were aware of this exodus told us they felt betrayed and left behind. Their careers, mental health, and emotional wellbeing were repeatedly damaged for years, they said. Meanwhile, the people who harmed them have moved to other companies and will continue to largely be celebrated by their colleagues and the gaming public — and because of their non-disparagement agreements, there's no way to safely call them out, even in an article like this.
There's no catharsis Broadly, company culture is always a work in progress, but Bungie has taken some specific actions in the last few years in the right direction.
Though some people within the studio pushed back, these goals were put in place. And while there's still work to do, Bungie's previous blog post maintains that there's been progress at the topmost levels of the company.
More recent employees we spoke to have indicated that this more diverse shift has been apparent not just at the company's leadership levels, but throughout most departments as well. While Bungie did not share older statistics for comparison, it did provide some recent numbers: People who identified as members of underrepresented groups make up Bungie has also reformed the diversity committee Hiponia and many others quit several years ago, which has been working in tandem with the ERGs to make small but meaningful adjustments to company culture.
Team collaboration was cited as another active development. A few years ago, there was a push studio-wide to move to "Agile development," effectively a methodology where teams come to development solutions through collaboration and teamwork. Opinions on the initial move to this technique were mixed, but current employees we spoke to felt it had ultimately made a difference.
People are trying, and they see the need for many perspectives, but they don't always know how to do it. Sometimes they get in their own way. One internal vehicle for this has been the company's town hall meetings, where individuals can ask questions of leadership and then effectively vote on questions others pose, with the most popular questions, in theory, getting answers.
This system has been a useful venue for many to voice frustration, though to mixed success over the years. In an earlier incarnation, this system didn't provide anonymity, and several sources felt they couldn't be candid, or recalled being dogpiled by their peers or even leadership if they asked a question others disliked.
With the addition of anonymity, sources said, more people felt comfortable asking questions about issues of diversity, burnout, and toxic studio behavior, and while some felt it had been helpful in voicing concerns to management, others noted that leadership often gave very lukewarm responses to serious issues. Several people recalled a senior member of the company responding to a question about a toxic work environment by saying no one had ever come to him about toxicity and that the issue wasn't a serious one.
Others remembered questions that appeared to be dismissive or derogatory toward Black Lives Matter and the Employee Resource Group ERG Black at Bungie, with one source feeling that management didn't shut these remarks down effectively.
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